Details
ISBN/EAN: 978-3-319-37120-7
Einband: kartoniertes Buch
Weitere Details
Auflage:
1. Auflage 2015
1. Auflage 2015
Erschienen am:
22.10.2016
22.10.2016
Sprache:
English
English
Umfang:
xiii, 119 S., 2 s/w Illustr., 22 farbige Illustr.,
xiii, 119 S., 2 s/w Illustr., 22 farbige Illustr.,
Hersteller:
Springer Verlag GmbH
juergen.hartmann@springer.com
Tiergartenstr. 17
DE 69121 Heidelberg
Springer Verlag GmbH
juergen.hartmann@springer.com
Tiergartenstr. 17
DE 69121 Heidelberg
Weitere Details
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Transforming Learning and IT Management through Gamification
International Series on Computer, Entertainment and Media Technology
Beschreibung
This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues.IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.